I added Eyebrow to the guy. Help a lot to give him more humonoid look. I also refine the headshape and add the two tumours: Larry & Berry.
Showing posts with label nux. Show all posts
Showing posts with label nux. Show all posts
Mar 16, 2016
Mar 6, 2016
Nux Character - Wip005
I skip some post here I'm at wip 005 now.
I added the eyelashes (too straight need to redo them) and change my lightrig. Still Renderman inside Maya.
Feb 22, 2016
Nux and his Nux car
Hello guys,
First project of the year and I forgot to post it:
Nux character and his Nux car from the latest Mad max movie
REFS
I already start 2 weeks ago on it but forgot to post the wip here (apologize)
WIP001
WIP002
WIP003
I did post the ref before I launch my renders so maybe the details in REFS002 are not visible in the wip003
I start the refinements on the face but also add the torso. The basemesh I use is now fully scaled to the 6'2" height of the actor (I had to readjust all my cameras eheh). The body is just a blocking onthe proportion. Dont judge the detail or the size of the hands lol
I also think sharing my topology would be good at this point. Notice, I have the dense head polycount, I use to block with that amount of polygons but the original mesh I use have 4x less polygons. It's just I decide that because I would probably retopo the head any way, at least, I'm better with a semi-dense mesh to work the main shapes/details. And 54342 polygons for the head only is not what I call a dense head (even Game characters as around the same number)
Let me know what you think
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