Showing posts with label Anatomy. Show all posts
Showing posts with label Anatomy. Show all posts

Jun 29, 2016

Anatomic Study - Skull - 1:2 1:3 1:4 3D Print

I order two other scales: 1:3 and 1:4. I put two dies (2d6) to help judging the scale. I'm also done with printing skull. I plan to mold them next. I try to sand the 1:2 but I think I will create a mold from that current print, cast it in wax. It will be much easier the sand it and adding additionnal details and it will be a great mold base for all kind of skull.
 I will mold the 1:4 first.

Jun 20, 2016

Anatomic Study - Skull - 1:2 3D Print

Hey guys, I print my skull. Turn out very well. As a first try with his 3d printer my friend did a pretty good job. I plan to order few skull of various size (1:3-1:4) to be able to have a variety of skulls.

Now time to sand it and mold it to cast a variety of material.

I did it at first to get a good base for my 1:2 sculpted busts. I don't see a lot of character busts of that size around. So maybe I can be unique in a geek convention and sell few? who knows

Jun 12, 2016

Anatomic Study - Skull - WIP 003

I start the detail the skull. Trying to break the symmetry as well trying to keep it the some reusable as possible to be a generic skull for other projects. I think I will 3d print the skull in various size to use as a base for my tradionnal head modelling

Or use in it as a foam skull like the pressure ball that ergonomist offer.


Jun 5, 2016

Anatomic Study - Skull - WIP 001

It has been 7 years since I start study 3D. 3 years of school and 4 years in the arena. Not always as modeler, but I learn a lot and still am.

Proof of concept, I start to redo some basic stuffs. If you know me you know I like to display work-in-progress at a start level.

I plan to do a anatomic study from bones to skin. Starting with a simple skull (I actually never did one)

Mar 6, 2016

Nux Character - Wip005

I skip some post here I'm at wip 005 now.


I added the eyelashes (too straight need to redo them) and change my lightrig. Still Renderman inside Maya.

Nux character - Wip 004


Feb 22, 2016

Nux and his Nux car

Hello guys,

First project of the year and I forgot to post it: 

Nux character and his Nux car from the latest Mad max movie


REFS


I already start 2 weeks ago on it but forgot to post the wip here (apologize)

WIP001


WIP002

WIP003

I did post the ref before I launch my renders so maybe the details in REFS002 are not visible in the wip003

I start the refinements on the face but also add the torso. The basemesh I use is now fully scaled to the 6'2" height of the actor (I had to readjust all my cameras eheh). The body is just a blocking onthe proportion. Dont judge the detail or the size of the hands lol

I also think sharing my topology would be good at this point. Notice, I have the dense head polycount, I use to block with that amount of polygons but the original mesh I use have 4x less polygons. It's just I decide that because I would probably retopo the head any way, at least, I'm better with a semi-dense mesh to work the main shapes/details. And 54342 polygons for the head only is not what I call a dense head (even Game characters as around the same number)

Let me know what you think


May 9, 2015

WIP Sculpts

Since last year I start many projects. Today since I was photoshooting refs, I took the time to photoshoot all my work-in-progress sculpts. Some are not feauturing there because I choose to switch to digital art instead: Captain Harlock ship replica: Arcadia.

Oct 5, 2014

New Goals in 2015

Some people wait for New Year to start some resolution or goals. Not me, I plan in advance. In January, I will start a new contact at MPC Montreal. Hopefully better salary too, So I will invest in my future with it.

A part of trying to have a Comic-con booth next year, I will aim for a 3D printer. I want to start combine my two skills: Digital modeling and tradional scultping. So with a good printer I will be able to export more hardedge mechanical and symmetrical object that will be combine with my Casteline sculpt.

Reproducing a simple form in tradional sculpting would mean doing a mold for it and cast it. I prefer 3D print a car wheel four time beside doing a small mold for it.

So which printer to buy. These day Desktop 3D printer are so versatiles in resolution and price.

 I order some simples from some compagny to see the quality that I can have.

I could use a printer like the Kickstarter one printing with filaments like Solid Doodle (600$) but the resolution is awful.

I thought go for a 3D printer for Jewelry They print in wax, perfect resolution, but it like 26000$. The technique use: Stereolithography

Last year, a new challenger came to live in a Kickstarter campaign: Form 1+ from Formlab. Price: 3300$ but what a perfect resolution for my use. This a Stereolithography technology printer and it printer in resins. It print in the resin liqud and a laser hit the spots that need to be solidify.

Because all final printed models need to be clean or sand, I found that the Stereolythography technology is better for me and need less post-work.

Today, I start my new project made of Casteline: A wolve in 1:9 scale. I build the armature and will out the wax or it soon.

I also take some time to adjust my Bannerman 3D model for futur use: Base model reference for the armature of a 1:9 scale man.
Bannerman - WIP 011

Oct 3, 2014

Sculpting mode!

Well it's been a long time since I post something here and a lot of thing pass between that. Manly the Comic-con Montreal give me some ideas of sculpting and I buy some casteline to start sculpting figures like the pro. I also receive my two tips for my Kerrlab ultra-waxer.

First thing first, Comic-con! very cool this year, some friends did beautiful cosplay and other expose drawing art and I tought that, for next year, I should try to expose my stuffs and rent a panel. $275+tx for a 6"x6" seam ok with me. In the artist area, it's generally just drawing for sell. So I thought with my future sculpts, I could be a different kind of exhibitor.

I did think of sculpting more Comic-con based subjects, like Wolverine bust or Terminator 1:6 scale figure but if I want to make something for reproduction and for sale, I need the license of the movies/anime. So I decide I will start doing Fanatsy/sci-fi stuff like Dragons, Knights, Post-apocalypse hunter etc. Sculpting in Casteline for the character and Cx5 for the weapons.

Also, I plan to do all that in a specific scale the 1:9 scale. So the figure will be 8 inch tall for a 6 feet human height. Big enough to have details, small enough to fit on a shelf in a Display case. And I thought, why not do diorama setup for them. So If I do a knight standing next to his horse with his hands on him, why not do dragon in a similar pose so the horse can be swap with the horse. The customers can buy Knight and Dragon instead of the knight and horse.

For my Dad tribute, I stop it because there is no deadline for it, so I can come back when I would like to.

Apr 26, 2013