Showing posts with label 3D modeling. Show all posts
Showing posts with label 3D modeling. Show all posts

Feb 13, 2017

Comiccon, Form 1+ & Darth Vader Bust WIP006

Form 1+ and Vader wip06 58mm first print test
Hey Guys! Whats up? Guess who's back and who has great news? Me!

After 3 months and a half, I will end my current contract at MPC Montreal for 4 months (I will be call back for more fun). It has been a great experience working on a great upcoming 2017 movie.

4 months off to do what? Finishing two university courses to have my diploma so I can teach multimedias at my old cegep (at lease, thats my goal). But it's not enough to keep me occupy.

I got myself an artist stand for the next Comiccon Montreal who will occur the weekend of July 7-8-9. Come see me! I will get a corner stand to have more visibility and I plan to show few of my mini sculpt but also a work-in-progress project call for now: STARNIGHT. Can't tell for now what it is but it will help me level up in life and hopefully become an entrepreneur like my father before me (sound like a star wars quote? no? lol).

But the great news is that I finally purchase my Form 1+ that I was dream of mine since 2015. And with it all my digital sculpt will come to life. Get ready :)

So, as you can see my first print was a failure (see the picture of my vader wip 006 58mm print). I did just a test with automatic supports setup. Didnt work well. But also my print was too thin so the resin had difficulty to keep the shape. But overall i'm still grad of my first result.

I also setup a youtube channel so you can follow my work easily. I plan to do it in english but also in french since I'm one. So always two videos for the same thing for both langages. It's call Scote's Lair and it will be use for multiples things: geek stuff related like Movies/bluray reviews, CG tutorials, life tutorials, products reviews, collectibles reviews, my own projects updates, etc. I only need to buy a camera :) I have my old Nikon d200 but it's doesnt do video. So I plan a small camera like the d3200 few cheap price but can do what I want: take video. But that camera is still super good and maybe better then my 10megapixels d200 camera since its a 24. ahah

I have a microphone already and everything else like lights, etc. I'm ready to podcast but I want to do video and editing lol

For those who didnt follow my progression on the vader model. Here's my last wip and it's actually the model that I 3d print with an height of 58mm.

Jun 12, 2016

Anatomic Study - Skull - WIP 003

I start the detail the skull. Trying to break the symmetry as well trying to keep it the some reusable as possible to be a generic skull for other projects. I think I will 3d print the skull in various size to use as a base for my tradionnal head modelling

Or use in it as a foam skull like the pressure ball that ergonomist offer.


Jun 5, 2016

Anatomic Study - Skull - WIP 001

It has been 7 years since I start study 3D. 3 years of school and 4 years in the arena. Not always as modeler, but I learn a lot and still am.

Proof of concept, I start to redo some basic stuffs. If you know me you know I like to display work-in-progress at a start level.

I plan to do a anatomic study from bones to skin. Starting with a simple skull (I actually never did one)

Mar 16, 2016

Nux Character - Wip006

I added Eyebrow to the guy. Help a lot to give him more humonoid look. I also refine the headshape and add the two tumours: Larry & Berry.

Mar 6, 2016

Nux Character - Wip005

I skip some post here I'm at wip 005 now.


I added the eyelashes (too straight need to redo them) and change my lightrig. Still Renderman inside Maya.

Nux character - Wip 004


Feb 22, 2016

Nux and his Nux car

Hello guys,

First project of the year and I forgot to post it: 

Nux character and his Nux car from the latest Mad max movie


REFS


I already start 2 weeks ago on it but forgot to post the wip here (apologize)

WIP001


WIP002

WIP003

I did post the ref before I launch my renders so maybe the details in REFS002 are not visible in the wip003

I start the refinements on the face but also add the torso. The basemesh I use is now fully scaled to the 6'2" height of the actor (I had to readjust all my cameras eheh). The body is just a blocking onthe proportion. Dont judge the detail or the size of the hands lol

I also think sharing my topology would be good at this point. Notice, I have the dense head polycount, I use to block with that amount of polygons but the original mesh I use have 4x less polygons. It's just I decide that because I would probably retopo the head any way, at least, I'm better with a semi-dense mesh to work the main shapes/details. And 54342 polygons for the head only is not what I call a dense head (even Game characters as around the same number)

Let me know what you think


Jan 27, 2016

2015 last projects

Hello! Long time no see. Well the last post is from 4 months ago. You guess it: I have a lot of updates for you. New projects and old ones. From digital modeling to Tradionnal Sculpt.

Camaro 2016 - Final Entry on CGTalk Hardcore Modeling Challenge

Camaro 2016 - Interior
Star Wars - Obiwan Kenobi - Wip 000
Shark 1:9 - Wip 000
Shark 1:9 - Wip 001a
Shark 1:9 - Wip 002

I still aim to get my hand on a 3d printer. But here a sample I printed with 3dhub.com (printed on a Form 1+) from my Harry Potter wip version


Jul 19, 2015

Harry Potter : Lord of the Hallows - WIP 003

Small update. Start the sketch the scar, It's super ruff so I will refine it. Also add some expression in his face (all layouts in ZBrush). I will try to find some reference of Radcliffe with a similar smile, maybe in his movie Horn. If not I think I could find the ref in Harry Potter when he blend with Voldermore.

Adding a Depth of Field effect to focus on him.

Next step will be to add some clothing. I want to integrate his cloat in the design

Jul 18, 2015

Harry Potter : Lord of the Hallows - WIP 002

  I restart working a bit on him, that guy: Harry Potter. In that version nothing really change. I just add a simple rig for the head so I can bend down and make it look up to feel more dark. I need to start some hair work and add the scar next. Stay tune

Jun 9, 2015

Harry Potter : The Lord of Hallows

Hi all, since I prepare to move on 1th of july (yah Only place in the world that everybody move the same day) in my new appartment. All my sculpt and tools are already in a box (thanks girlfriend ahah). So I decide to come back to digital with, guess what, a new project: Harry Potter: The Lord of Hallows.

Many fan fictions from the Harry Potter universe take the approach of a dark Harry Potter who choose Slytherin House instead of Gryffindor.

I try that approach. Dark Harry from Slytherin House at an adult age becoming a rebel aurore hunting dark magic users without reporting to the Minister of Magic.

Also, he is the Lord of Hallows, still using the Cloak of Invisibility and Elder wand and the Resurrection Stone.


Mar 7, 2015

Terminator 2 Tribute : WIP 011

WIP 011:
  • Lighten the Skin Shader
  • Refine a bit the Jacket: It's two sided now and I have added a pocket (redo the topology)

Feb 25, 2015

Terminator 2 Tribute : WIP 010

WIP 010:
  • Adding HD lightsetup and keeping my Keylight ON. The rest is OFF now.
  • Defining the Face
  • Define the shaders (still need to unwrap for mesh)

Feb 22, 2015

Magic Door / Terminator 2 Tribute

Man, it's been a wide since I post in my blog. Need to update my status. First, I was unable to finish the last Hardcore Modeling Challenge of CGSociety.org: The Magic Door, but here's my entry.


I didn't finish it because I start a Tribute of Terminator 2. I post many "work-in-progress" on CGSociety and other 3d forums already. Here's my last WIP and the other wips so far.


Past WIP (wip001-008)